Pressa
Live 1v1 trivia game — real-time duels across 3,500+ questions and 11 categories, shipped to iOS and Android from one codebase.
- Client
- Pressa
- Industry
- Consumer / Gaming
- Timeline
- 12 weeks
- Team
- 2 engineers
The brief
Pressa needed a trivia game that felt fast and competitive — real-time 1v1 duels, a deep question bank across many categories, and a launch on both iOS and Android without a duplicated codebase or app-store re-submissions every time new questions ship.
The approach
- 01
Built the app in Expo with TypeScript and NativeWind, so iOS and Android share a single codebase and design language.
- 02
Modelled 1v1 gameplay in Supabase realtime — matchmaking, live duel rooms, scoring and presence — with optimistic UI for the round transitions.
- 03
Wired EAS Update so the team can ship copy, balancing tweaks and new question packs without an app-store review.
- 04
Integrated RevenueCat for in-app purchases and built an event pipeline that tracks round length, drop-off and retention cohorts.
The outcome
One Expo codebase ships to both stores. The product team pushes new question packs, balancing changes and seasonal events over-the-air — the loop between idea and player is measured in hours, not weeks.